// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0001: wait 100 ms 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @Noname_62 
05E0: 1@ = read_memory 10176732 size 4 virtual_protect 1 
05E0: 3@ = read_memory 10176736 size 4 virtual_protect 1 
0002: jump @Noname_143 

:Noname_62
00D6: if 
0039:   0@ == 1 // @ == int 
004D: jump_if_false @Noname_115 
05E0: 1@ = read_memory 9712072 size 4 virtual_protect 1 
05E0: 3@ = read_memory 9712076 size 4 virtual_protect 1 
0002: jump @Noname_143 

:Noname_115
05E0: 1@ = read_memory 10172644 size 4 virtual_protect 1 
05E0: 3@ = read_memory 10172648 size 4 virtual_protect 1 

:Noname_143
0001: wait 0 ms 
0004: 5@ = 1@ // $ = int 
0004: 6@ = 3@ // $ = int 
008D: 1@ = integer_to_float 1@ 
0017: 1@ /= 1.1 // @ /= float 
008D: 3@ = integer_to_float 3@ 
0017: 3@ /= 70.0 // @ /= float 
008D: 5@ = integer_to_float 5@ 
0017: 5@ /= 11.1875 // @ /= float 
008D: 6@ = integer_to_float 6@ 
0017: 6@ /= 1.2 // @ /= float 
0005: 4@ = 3@ // $ = float 
0005: 7@ = 5@ // $ = float 
000B: 4@ += 4.0 // @ += float 
000B: 7@ += 4.0 // @ += float 
0017: 7@ /= 2.0 // @ /= float 
0017: 5@ /= 2.0 // @ /= float 

:Noname_291
03F0: enable_text_draw 1 

:Noname_295
0001: wait 0 ms 




00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_580 
00D6: if and 
0038:  $9010 == 0 // $ == int
816B:   not fading 
00E0:   player $player_char in_any_car 
004D: jump_if_false @Noname_544 
0484: 13@ = player $player_char rc_car 
00D6: if 
0039:   13@ == -1 // @ == int 
004D: jump_if_false @Noname_369 
03C1: 13@ = player $player_char car_no_save 

:Noname_369
0227: 12@ = car 13@ health 
008D: 12@ = integer_to_float 12@ 
00D6: if 
0031:   12@ >= 250.0 // @ >= float 
004D: jump_if_false @Noname_544 
000F: 12@ -= 250.0 // @ -= float 
00D6: if 
0119:   car $3327 wrecked 
004D: jump_if_false @Noname_449 
0017: 12@ /= 750.0 // @ /= float 
0002: jump @Noname_459 

:Noname_449
0017: 12@ /= 1150.0 // @ /= float 

:Noname_459
0069: 12@ *= 5@ // $ *= $ float 
038E: draw_box_position 1@ 6@ size 7@ 4@ RGBA 0 0 0 190 // never used in VC or GTA 3 
038E: draw_box_position 1@ 6@ size 5@ 3@ RGBA 0 15 50 255 // never used in VC or GTA 3 
038E: draw_box_position 1@ 6@ size 12@ 3@ RGBA 89 115 150 255 // never used in VC or GTA 3 
0002: jump @Noname_295 

:Noname_544
0001: wait 1000 ms 
00D6: if 
016B:   fading 
004D: jump_if_false @Noname_573 
0001: wait 0 ms 
0002: jump @Noname_544 

:Noname_573
0002: jump @Noname_295 

:Noname_580
0001: wait 1000 ms 
00D6: if 
016B:   fading 
004D: jump_if_false @Noname_609 
0001: wait 0 ms 
0002: jump @Noname_580 

:Noname_609
0002: jump @Noname_291 
